The first World Game was all on paper. It was 1961 when Fuller announced the concept, noting modestly that he’d been doing it since 1927. Although the dense “Fact Books” that got handed out to students were indeed generated by a computer database, for the most part Bucky’s version of the World Game was something students did on paper, using the figures and facts provided.
This is the first element I’d like to update: What facts do you trust? Who are the real authorities? Any thinking human would be suspicious of being handed a document that literally claims to tell you everything that is true about the Earth, whether that document is titled “An Objective Report by a Supercomputer” or “The Holy Bible.” Teaching people the basic source-synthesis methods behind doing their own research should be a logical opening lesson for any World Game. Give kids the tools to build their own picture of the world. Perhaps rather than handing out “world factbooks,” we could hand out blank templates where kids could research and fill in their own data and conclusions.
This is the question Bucky posed to students: “how can we make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone?”
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